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Most missions also include ghosts you can attempt to free from their fetters to add to your entourage. Once you get a feel for the area and the goals, then if you restart, you can select the ghosts you think would work best. For your first attempt, it's a good idea to take all or most of the ghosts the game recommends. When you start a mission, you can select the ghosts to take with you on the job, or you can click on the "recommended" button and the game will give you the ghosts it thinks are best suited to the task. To accomplish your goals, you'll eventually have dozens of ghosts at your disposal. In case you're wondering, the ghostbreakers wear grayish-brown jumpsuits, carry contraptions to capture ghosts, and to the best of my knowledge, never crossed the streams. Other missions might have psychic mediums or "ghostbreakers" who can banish your ghosts, making them unusable for the duration of that job. This is more difficult than it sounds, because you often have to use your ghosts to cause the mortals to move in the direction you want and do so without completely terrifying them. Most of your goals involve scaring all or specific humans from the area, but some require you to not scare them. You'll even see some of the humans from one mission to the next.

Some use the same locale as a previous mission, but in such a way as to keep it from feeling as if you're just doing an identical mission. The missions in Ghost Master are interesting and take place in many locales, such as a police station, a cabin in the woods, a hospital and even a luxury yacht. Developed by Sick Puppies, a division of Empire Interactive, Ghost Master asks only one thing of you: are you cleverer than a bunch of humans?


So it's a refreshing change of pace to come upon Ghost Master, a title that puts in charge of a group of bad ghosts and has you use them to scare innocent civilians out of house and home. Some RPGs will let you perform evil actions, but generally, most reward good-aligned characters more than their wicked counterparts. Only a few games have let you play the bad guy, and even fewer encourage it, Black & White and Dungeon Keeper I and II being the most notable. The goal is to increase each dwelling's fear factor so the residents pack up and leave. The game offers parodies of horror movies as players focus on channeling psychic energy throughout the 3D locales. Ordered by the Haunter Committee to remove the townsfolk of Gravenville, players assemble a team of ghosts, ghouls, gremlins, and other beings from the netherworld to carry out the task. In the "spirit" of movies like Beetlejuice and games such as Haunting Starring Polterguy, Ghost Master has players in the role of an afterlife civil servant charged with the task of scaring away humans from their homes and workplaces.
